Wizard Research

When a mage reaches the 'age' of 16 they aquire the ability to research some of their spells.  First ya needs to gets a Lexicon.  This bes the container in which ya puts all the components needed.

Simply put all items needed to makes ya spell into ya Lexicon then hit COMBINE.  Good Luck!

Wizard Spell Name

Runes Needed

16 Identify Rune of Fahalem Rune of Substance  
16 Pillar of Fire Rune of Nagafen Rune of Proximity  
16 Project Lightning Rune of Fulguration Rune of Periphery  
20 Fire Spiral of Al'Kabor Rune of Al'Kabor Rune of Velious  
20 Instill Rune of Neglect Rune of Oppression  
24 Cast Force Rune of Disassociation Rune of Presense  
24 Column of Lightning Rune of Trauma Rune of Xegony  
24 Levitate Rune of Attraction Rune of Expulsion  
24 Lightning Storm Rune of Karana Rune of Xegony  
29 Energy Storm Rune of Fulguration Rune of Karana Rune of Xegony
29 Shock Spiral of Al'Kabor Rune of Al'Kabor Rune of Rollos Zek Rune of the Helix
29 Tox Portal Rune of Combine Rune of Dismemberment Rune of Regeneration
34 Circle of Force Rune of Banding Rune of Catalyst Rune of Concussion
34 Lava Storm Rune of Concussion Rune of Cyclone Rune of Solusek Ro
34 Thunderclap Rune of Conception Rune of Contortion Rune of Howling
39 Common Portal Rune of Combine Rune of Conception Rune of Embrace
39 Force Spiral of Al'Kabor Rune of Al'Kabor Rune of Infraction Rune of the Helix
39 Immobilize Rune of Paralysis Rune of Petrification Rune of Tyranny
44 Gravity Flux Rune of Attraction Rune of Inverse Rune of the Rathe
49 Ice Comet Rune of Frost Rune of the Astral  
49 Paralyzing Earth Rune of Crippling Rune of the Rathe  
49 Supernova Rune of Impetus Rune of the Astral  
49 Wrath of Al'Kabor Rune of Ap'Sagor Rune of Concussion  

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